Colony Flow Level 104 requires connecting all colored dots with pipes that fill the entire grid without overlapping.
This walkthrough breaks down the optimal solution path, starting positions for each color pair, and the specific move sequence to complete the puzzle. Level 104 introduces tighter spacing and more color pairs than earlier stages, making strategic planning essential before placing your first pipe.
The guide covers the exact grid layout, which colors to connect first, and how to avoid common dead-end patterns that force restarts.
Colony Flow Level 104 Walkthrough
Colony Flow! Level 104 clears a tiger face on a green field using a single shared dirt path. The solution requires field first, face colors second: both green 50 stacks must claim the bottom-edge field cells before orange fur, red tongue, or any other tiger-face stack enters the route.
The board opens with an empty five-cell active row over a four-column source grid. The leftmost green 50 in source row 1 is the only legal opening move. Raising red or orange too early blocks the green perimeter or fills buffer pads needed for late pink and white detail stacks.
This guide covers the Colony Flow! puzzle game, not the American science-fiction series Colony.
How to Play Colony Flow Level 104 - Step-by-Step Solution
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Raise the leftmost green 50 from source row 1 into active cell 1. Green ants claim the bottom-edge field cells.
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Raise the second green 50 from source row 1 into the next free active cell. Leave one beat so the first green wave clears the bottom edge.
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Send the green 20 from source row 1, then the green stack from source row 2. These finish the remaining field pockets. Hold black 20.
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Raise the first orange fur stack from source row 2 once the dirt path is clear. Wait one beat after the last green wave.
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Raise the red tongue, then the yellow accent. Leave one beat between them so red clears the shared route.
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Send the second orange fur stack from source row 3, then black 20 from source row 2. Black starts the nose, eyes, and stripes.
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Raise the pink ear, white muzzle, and dark stripe refill from source row 3. Keep one active-row pad free for pink and white.
The level clears when the final cube routes off the board.
Common Mistakes
- Raising the red tongue before both green 50 waves leave the bottom edge. Red ants park on remaining tongue cells and block green traffic.
- Sending the first orange fur while green 20 and the source-row-2 green are still climbing. Orange floods the ant hole and freezes white muzzle and black 20.
- Filling every active pad with orange before pink and white rise. The ear and muzzle patches never get a free buffer.
Tips for Smooth Routing
- Send all green stacks—green 50, green 50, green 20, source-row-2 green—before any face color.
- Wait briefly after the final green wave before starting orange fur.
- Use a one-beat gap between red tongue and yellow accent to keep the dirt path moving.
- Keep one active-row buffer free late in the route. Pink ear and white muzzle need that pad.
Related Games
- Colony Flow Level 102 Walkthrough — Continue with this late-game guide for another advanced Colony Flow board where careful stack order and active-row space determine whether the route jams.
- Colony Flow Level 101 Walkthrough — Its nearby high-level puzzle provides a useful follow-up for players practicing the timing and buffer-pad management needed in Level 104.
What is the first stack to raise on Level 104?
The leftmost green 50 in source row 1. The active row is empty, so that field stack must rise first and claim the bottom edge before orange fur or red tongue can use the dirt path.













































































































































































