Colony Flow Level 120 requires routing purple flows around the board’s rim after clearing a small yellow starter stack, then managing white flood fills and black facial details through the midgame and endgame.
This walkthrough focuses on the clearest play sequence, routing mechanics that prevent dead ends, and the timing windows for saving white and black connections until later phases when the board opens up.
Colony Flow Level 120 Walkthrough
Colony Flow Level 120 is a pink-haired girl portrait that routes all colors through a single ant hole. The safe sequence is yellow banner corners first, then purple outer hair, white face fill, pink and cyan details, and finally black outline. Early mistakes—especially releasing white 33 before the yellow corners and purple hair lanes are open—block the entrance and strand later colors.
How to Play Colony Flow Level 120 - Step-by-Step Solution
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Tap yellow 4 from the far-left active pad. Let it claim the nearest top banner corner and the lower yellow accent.
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Send yellow 21, then yellow 8. Keep yellow traffic moving until both top banner corners are established. Use yellow 24 to finish remaining top-border spaces.
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Release purple 34, followed by purple 30 and purple 25. These stacks build the bun and outer hair along the right rim. Opening this lane before the face fill prevents later congestion.
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Hold white 33 and white 8 until the purple route is broad and the yellow corners are secure. Then release white to fill the forehead, cheeks, and chin.
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Use pink 17 and later pink refills for the fringe, lighter hair bands, and cheek shading once the main purple hair outline is in place.
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Leave cyan tear drops late. Send them after the face and eyes are mostly clear so they do not compete with the final detail route.
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Finish with black 35, black 23, and black 7. Release black only after white traffic has thinned. These stacks complete the eyes, lashes, jawline, and final outer contour.
Common Mistakes
- Releasing white 33 too early clogs the face center before the yellow banner corners and purple hair lanes are open, stranding the right-rim hair route.
- Sending black 35, black 23, or black 7 while white face traffic is still heavy delays the eyes, jawline, and outer contour.
- Abandoning yellow promotions too soon leaves one top corner unfinished and complicates late cleanup.
Quick Tips
- Keep yellow active early. Delaying either top banner corner creates awkward late-game cleanup.
- Prioritize the purple right rim. Purple has one of the longest routes and is easiest to block with white face traffic.
- Do not rush white 33. The large white stack is useful only after the outer hair lane is already open.
- Save black for cleanup. Early black stacks can stall around the eyes, jawline, and outline.
- Use cyan last. The tears need only small landing spaces and are safest once the portrait is nearly complete.
What should I tap first in Colony Flow Level 120?
Start with yellow 4, then keep feeding yellow 21 and yellow 8 so the top banner corners are already moving before you commit to the purple hair or white face traffic.
When are the big white face stacks safe in Colony Flow Level 120?
Wait until one yellow corner and a long purple hair lane are already open. White 33 and later white refills are safest once the background and outer hair are moving, because early white traffic blocks the same entrance that the late black eyes and jawline still need.
Related Games
- Colony Flow Level 33 Walkthrough — A useful follow-up for players who want another Colony Flow routing solution after mastering the delayed white-face flood and endgame timing required in Level 120.
Board Layout
The board opens in portrait view with a chibi girl pixel portrait inside a white frame. The hair is mostly pink and purple with a darker purple bun and crown ridge. The face is mostly white with pink chek shading. Black cells form the eyes and outline. Two small cyan tear drops hang below the eyes. Wide yellow banner corners mark the top-left and top-right background. A single ant hole sits under the portrait. The 5-cell active row starts with only yellow 4 in the far-left pad while the other four pads are empty.













































































































































































