Colony Flow Level 96 Walkthrough guides you through one of the puzzle game’s trickier stages, where pipe placement and resource flow management become critical.
This level introduces tighter space constraints and requires precise colony connections to move resources efficiently from source to destination without blockages. This walkthrough focuses on the core mechanics that matter most: optimal pipe routing, identifying the critical path early, and avoiding common placement mistakes that force restarts.
You’ll find step-by-step solutions for the main puzzle configurations, plus practical tips for handling the level’s specific flow challenges when standard patterns don’t work.
Colony Flow Level 96 Walkthrough
Colony Flow Level 96 is a red-building board where blue sky, red walls, yellow door, white clouds, and purple border share one dirt-path route from the ant hole.
The puzzle requires clearing three blue opener stacks from the 5-cell active row before touching source row 1. Timing matters because red and yellow waves sent too early will block the shared path while blue ants still need it for sky and base-platform cleanup.
How to Play Colony Flow Level 96 - Step-by-Step Solution
Tap the blue 10 stack in active-row cell 3.
Blue ants walk up the dirt path to begin clearing the sky band at the top of the portrait. Wait one beat before the next tap.
Tap the blue 20 in active-row cell 4, then the blue 20 in cell 5.
Leave one beat between waves. The second blue wave continues the sky band; the third starts the light-blue base platform below the building.
Clear source row 1 as each stack rises into the active row:
red 25 → blue 35 → yellow 40 → red 35
Leave one beat between waves. Red ants start the building walls, blue finishes sky and base cleanup, yellow clears the sun circle and door frame.
Clear source row 2 as each stack rises:
blue 40 → blue 30 → yellow 33 → red 35
Blue finishes base cells, yellow clears the roof band and door frame, red completes wall cells. Late refills that rise into the two empty buffer pads finish white clouds and purple border accents.
Common Mistakes
- Starting red 25 before the three blue openers finish. Red ants occupy the dirt path while blue still needs it for sky cells, stalling red waves on remaining wall cells and blocking later red stacks.
- Tapping yellow 40 while blue ants are still on the dirt path. Yellow ants strand on sun and door cells, blocking the yellow 33 cleanup wave from source row 2.
- Letting red 35 from source row 2 rise before yellow 40 starts the door frame. Red ants strand on roof cells and block late white-cloud refills.
Key Tips
- Clear all three blue stacks from the active row first. The sky band and base platform are the highest-traffic regions and must drain before red or yellow waves can use the shared route.
- Keep active-row cells 1 and 2 empty. These buffer pads stage late white-cloud and purple-border refills. Filling them early prevents final cleanup waves from rising.
- Follow the source-row order exactly. Tap source row 1 only after the three blue openers clear. Tap source row 2 only after source row 1 drains.
Related Games
- Colony Flow Level 29 Walkthrough — This later-level guide is the most relevant follow-up for players who need another advanced Colony Flow routing puzzle with tightly ordered color-stack releases.
Enjoy!













































































































































































