Colony Flow Level 68 is a puzzle stage that challenges you to guide your colony through increasingly complex pipe networks while managing resource flow and timing.
This walkthrough breaks down the optimal path, critical junction points, and the exact sequence needed to complete the level withoutasting moves. The key mechanics here involve pre-planning your flow direction before activating valves, identifying which pipes need priority routing, and using the colony’s natural expansion rhythm to your advantage.
You’ll find specific solutions for the three major bottleneck sections, plus how to handle the late-game resource split that trips up most players on their first attempt.
Colony Flow Level 68 Walkthrough
Colony Flow Level 68 is a pineapple-with-sunglasses board where the dark-blue outline, orange background, green crown, and pink sunglasses all share one dirt path. The dark-blue 25 opener must clear before the pink 25 sunglasses wave is sent, or pink ants will strand on the yellow body and block late refills.
The board opens with a 4-cell active row holding dark-blue 25, orange 23, orange 25, and an empty white buffer pad. Below that sits a3-row, 4-column source grid. The pixel-art pineapple shows a green spiky leaf crown, yellow body with white highlight dots, purple oval character wearing bright pink rectangular sunglasses, and green “TOP GAMMER” text down the left frame edge.
The safe tap order is: drain the three active-row stacks first, then release source row 1 left to right once the orange background is partly cleared, then drain source row 2, then finish with late refills.
Step-by-Step Solution
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Tap dark-blue 25 in the far-left cell of the active row. Dark-blue ants walk the dirt path up to the dark outline along the bottom edge of the pineapple. Wait for the first ants to clear the dirt path before tapping the next stack.
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Tap orange 23 in the second cell. Orange ants walk the same dirt path and start clearing the orange grid background along the bottom edge. Leave one beat between dark-blue and orange so the outline is mostly cleared before the background starts clearing.
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Tap orange 25 in the third cell. Leave one beat between the two orange waves so the lowest background cells are mostly cleared before the next background cells start clearing.
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Tap pink 25 in source row 1, column 1 as it rises into the empty white buffer pad, then green 25, then lime 15, then purple 20. Pink ants clear the sunglasses, green ants flood the crown, lime ants clear the leaf highlights, and purple ants clear the oval body. Leave one beat between each wave so the orange background is at least half-cleared before the green crown starts clearing.
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Tap yellow 15 in source row 2, column 1 as it rises into the active row, then green 20, then green 20, then blue 25. Yellow ants clear the pineapple body, green ants finish the crown, and blue ants clear the small accent cells around the frame. Leave one beat between each wave so the green crown is mostly cleared before the yellow body starts clearing.
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Tap the late yellow refill waves as they rise into the active row. Yellow ants clear the white highlight dots across the pineapple body. Leave one beat between each refill so the body cells are mostly cleared before the highlight dots start clearing.
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Tap the late pink, purple, lime, and dark-blue refill waves as they rise. Pink ants clear the last sunglasses cells, purple ants clear the last oval body cells, and lime ants clear the last leaf highlights. Leave one beat between each refill so cleanup ants do not stall on remaining body cells.
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Finish by draining the last small yellow, green, pink, and purple cleanup refills into whichever active-row cell is open.
Common Mistakes
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Firing pink 25 before the active-row waves have cleared the perimeter. This sends pink ants across the yellow body that late yellow refills still have to clear, stalling them on remaining sunglasses cells and blocking the late pink refills that need to clear the frames on the purple character.
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Tapping purple 20 while orange ants are still walking the dirt path. This strands purple ants on remaining oval body cells and blocks late purple refill waves.
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Letting yellow 15 rise into the active row before green 25 has started clearing. This strands yellow ants on remaining pineapple body cells and blocks late yellow refill waves that need to clear the white highlight dots.
Tips for Level 68
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Treat the active row as the opener queue. Drain dark-blue 25 and the two orange openers first, then walk source row 1 left to right, then drain source row 2 left to right. Reserve the empty white buffer pad for late yellow, pink, and purple refills.
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The dark-blue outline and orange background are the two highest-traffic color regions. They must clear together before pink sunglasses, green crown, or purple character are allowed onto the dirt path.
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The pink sunglasses are the smallest color region in the art. A premature pink tap strands pink ants on remaining sunglasses cells and blocks late pink refill waves that need to clear the frames on the purple character.
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Leave one beat between every wave. Level 68 is primarily a timing puzzle: sending the correct colors too quickly can block the shared dirt path.
Related Games
- Colony Flow Level 28 Walkthrough — Continue with another late-game Colony Flow puzzle that emphasizes sequencing color waves through the limited active-row queue.
- Colony Flow Level 26 Walkthrough — This walkthrough is a useful next challenge for players practicing timed taps, buffer-pad management, and avoiding blocked refill waves.
Enjoy!



























































































