Colony Flow Level 164 Walkthrough - Clear the Cyan Dome Fish in29/29/18/12 Taps

Colony Flow Level 164 Walkthrough - Clear the Cyan Dome Fish in29/29/18/12 Taps video preview

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Level 1Colony Flow Level 1 Walkthrough

Colony Flow Level 1 Walkthrough

Level 2Colony Flow Level 2 Walkthrough

Colony Flow Level 2 Walkthrough

Level 3Colony Flow Level 3 Walkthrough

Colony Flow Level 3 Walkthrough

Level 4Colony Flow Level 4 Walkthrough

Colony Flow Level 4 Walkthrough

Level 5Colony Flow Level 5 Walkthrough

Colony Flow Level 5 Walkthrough

Level 6Colony Flow Level 6 Walkthrough

Colony Flow Level 6 Walkthrough

Level 7Colony Flow Level 7 Walkthrough

Colony Flow Level 7 Walkthrough

Level 8Colony Flow Level 8 Walkthrough

Colony Flow Level 8 Walkthrough

Level 9Colony Flow Level 9 Walkthrough

Colony Flow Level 9 Walkthrough

Level 10Colony Flow Level 10 Walkthrough

Colony Flow Level 10 Walkthrough

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Colony Flow Level 164 clears a fish-like orange creature trapped inside a cyan dome by opening cream and orange traffic lanes first, then protecting a buffer zone for the final cyan shell sweep at 29/29/18/12.

The walkthrough below breaks down the exact sequence: which gates to open, how to route the orange flow without triggering early cyan releases, and where to position your buffer so the late-game sweep clears the target cleanly.

What Is Colony Flow Level 164 Walkthrough?

Colony Flow Level 164 clears a fish-like orange creature inside a cyan dome by opening cream and orange traffic first, then protecting a buffer for the late cyan shell sweep. The board has a five-buffer limit, so long routes can jam the queue even after the center looks clear.

Tap cream 39, orange 66, light-cyan 38, and purple 31 in order. Wait for the cream and orange ants to clear the brown hole before filling the fifth buffer with green 20. Hold yellow 45 until cyan ants have crossed the side rails—orange 66 and pale-cyan 50 share the long lower route and will fill every buffer if you start too many groups at once.

The level ends only after the cyan perimeter groups complete the dome sweep: cream 4, orange 1, cyan 4/37, then cyan 29/29/18/12.

Colony Flow Level 164 Step-by-Step Solution

  1. Tap cream 39, orange 66, light-cyan 38, then purple 31. Wait for the cream and orange groups to travel through the brown hole before adding the next stack.

  2. Once a buffer frees, add green 20. Continue with cream 32, orange 66, green 20, yellow 33, pale-cyan 50, and light-cyan 25 as slots open. This clears the lower strip and first dome rail.

  3. Route light-cyan 30/25/23 and brown 27. Hold yellow 45 until the cyan ants have crossed the side rails. Keep one buffer blank while orange66 and pale-cyan 50 share the bottom edge.

  4. As the creature separates, clear the body with cream 27, orange 16, brown 8, yellow 25, green 40, and cyan 20.

  5. Continue the cleanup with cream 19, orange 14, brown 7, yellow 16, cyan 17, then cream 9, orange 9, brown 2, and yellow 7/7.

  6. When only the shell and a few body pixels remain, tap cream 4, orange 1, cyan 4, and cyan 37. Let the cyan ants complete their outer loop before another tap.

  7. Finish with cyan 29, cyan 18, and cyan 12, waiting for each group to cross the top and side rails before counting the empty frame.

Key Colony Flow Level 164 Game Mechanics

Five-buffer limit: Leave one slot free while orange 66 and pale-cyan 50 move through the shared lower lane. Starting yellow 45 or every cyan 25 before those counters clear fills the bufers and leaves the orange center connected to the dome.

Layered clearing: Cream and orange remove the creature body, green opens the lower strip, yellow clears the bright trim, and cyan completes the perimeter sweep around the detached shell.

Final condition: The level clears after cyan 29/29/18/12 finishes the shell route, not when the center appears empty.

Common Mistakes to Avoid

Enjoy!