Colony Flow Level 99 is one of the trickiest puzzle stages in the game, requiring precise timing and strategic colony placement to achieve flow without blocking critical pathways.
This walkthrough breaks down the safest first moves, identifies which colonies to prioritize, and explains the mechanics that make or break your solution—so you can clear the level without trial-and-error frustration. The article focuses on play-tested strategies, covering the opening sequence that avoids common traps, mid-game flow management, and the final colony placements that unlock the exit.
Each step includes the reasoning behind the move, helping you understand the underlying puzzle logic rather than just memorizing a sequence.
Colony Flow Level 99 Walkthrough
Colony Flow Level 99 is a TV-monitor board where blue antenna, cyan bezel, green center strip, yellow frame, and orange panels share one dirt path. The solution requires clearing all five active-row stacks before touching either source row. Tap blue 3, cyan 10, green 18, yellow 35, and orange 42 in that order, pausing between each so the previous wave begins clearing.
After the active row drains, tap source row 1 (yellow 40, green 35, blue 42, orange 45), then source row 2 (gray 40, blue 40, yellow 40, orange 40). Firing orange 42 too early strands ants on unfinished panels and blocks later orange stacks.
How to Play Colony Flow Level 99 - Full Solution
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Tap blue 3 in the first active-row cell. Blue ants walk up to the antenna on top of the television. Wait until the first ant clears the bottom edge of the art.
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Tap cyan 10 in the second cell. Cyan ants use the same path and clear the bezel highlights. Leave one beat between blue and cyan so the antenna is mostly cleared before the bezel starts filling.
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Tap green 18 in the third cell. Green ants clear the bright-green vertical center strip. Leave one beat so the cyan bezel is at least half-cleared.
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Tap yellow 35 in the fourth cell. Yellow ants clear the outer frame. Leave one beat so the green strip is mostly cleared.
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Tap orange 42 in the fifth cell. Orange ants clear the side-panel accents. Leave one beat so the yellow frame is at least half-cleared.
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Tap source row 1 as each stack rises: yellow 40, green 35, blue 42, orange 45. Yellow finishes the frame, green clears the tree icon, blue finishes accent cells, orange finishes the panel accents.
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Tap source row 2 as each stack rises: gray 40, blue 40, yellow 40, orange 40. Gray clears shadow cells around the monitor. Brown refill waves finish the two side panels.
The level clears once the last cube routes off the board.
Colors: Blue, Cyan, Green, Yellow, Orange, Brown, Gray
Common Mistakes
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Tapping orange 42 before blue 3, cyan 10, and green 18 have cleared the upper perimeter. This strands orange ants on remaining panel cells and blocks orange 45 and orange 40.
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Firing gray 40 while yellow ants are still walking the dirt path. Gray ants strand on shadow cells and block blue 40 and yellow 40.
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Letting green 35 rise before green 18 has started clearing the center strip. Green ants strand on tree-icon cells and block late green refills.
Strategy
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Drain the active row first. The board has no empty buffer slots at the start. Tapping a source-row stack before the opener sequence finishes crowds the shared path and blocks later waves.
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Treat orange 42 as the fourth active-row tap, not the first. The side panels are large regions. Firing orange before blue, cyan, and green have cleared leaves too many unfinished cells.
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Leave visible clearing progress between taps. Each wave should start draining before the next color enters the path.
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Clear source row 1 before source row 2. This prevents refill waves from overlapping and preserves space for the final gray, blue, yellow, and orange stacks.
Related Games
- Colony Flow Level 42 Walkthrough — Use this guide for another color-routing puzzle that helps reinforce the tap timing and queue-management skills needed for Level 99’s staged waves.
- Colony Flow Level 39 Walkthrough — This walkthrough provides a useful follow-up for players who want more practice reading Colony Flow boards and clearing shared routes without blocking later refills.
Is the Opening Order Fixed?
Yes. The required sequence is blue 3, cyan 10, green 18, yellow 35, orange 42. All five colors use the same dirt path, so tapping out of order blocks later ants from reaching their targets. Source rows must wait until the active row has fully drained.













































































































































































