Colony Flow Level 99 Walkthrough - How to Clear the TV-Monitor Board Without Blocking YourAnts

Colony Flow Level 99 Walkthrough - How to Clear the TV-Monitor Board Without Blocking YourAnts video preview

Colony Flow Level Walkthroughs & Video Solutions

Browse published walkthroughs by level range, then open the video route when a cube sequence needs a closer look.

Level 1Colony Flow Level 1 Walkthrough

Colony Flow Level 1 Walkthrough

Level 2Colony Flow Level 2 Walkthrough

Colony Flow Level 2 Walkthrough

Level 3Colony Flow Level 3 Walkthrough

Colony Flow Level 3 Walkthrough

Level 4Colony Flow Level 4 Walkthrough

Colony Flow Level 4 Walkthrough

Level 5Colony Flow Level 5 Walkthrough

Colony Flow Level 5 Walkthrough

Level 6Colony Flow Level 6 Walkthrough

Colony Flow Level 6 Walkthrough

Level 7Colony Flow Level 7 Walkthrough

Colony Flow Level 7 Walkthrough

Level 8Colony Flow Level 8 Walkthrough

Colony Flow Level 8 Walkthrough

Level 9Colony Flow Level 9 Walkthrough

Colony Flow Level 9 Walkthrough

Level 10Colony Flow Level 10 Walkthrough

Colony Flow Level 10 Walkthrough

View Available Level Walkthroughs

Colony Flow Level 99 is one of the trickiest puzzle stages in the game, requiring precise timing and strategic colony placement to achieve flow without blocking critical pathways.

This walkthrough breaks down the safest first moves, identifies which colonies to prioritize, and explains the mechanics that make or break your solution—so you can clear the level without trial-and-error frustration. The article focuses on play-tested strategies, covering the opening sequence that avoids common traps, mid-game flow management, and the final colony placements that unlock the exit.

Each step includes the reasoning behind the move, helping you understand the underlying puzzle logic rather than just memorizing a sequence.

Colony Flow Level 99 Walkthrough

Colony Flow Level 99 is a TV-monitor board where blue antenna, cyan bezel, green center strip, yellow frame, and orange panels share one dirt path. The solution requires clearing all five active-row stacks before touching either source row. Tap blue 3, cyan 10, green 18, yellow 35, and orange 42 in that order, pausing between each so the previous wave begins clearing.

After the active row drains, tap source row 1 (yellow 40, green 35, blue 42, orange 45), then source row 2 (gray 40, blue 40, yellow 40, orange 40). Firing orange 42 too early strands ants on unfinished panels and blocks later orange stacks.

How to Play Colony Flow Level 99 - Full Solution

  1. Tap blue 3 in the first active-row cell. Blue ants walk up to the antenna on top of the television. Wait until the first ant clears the bottom edge of the art.

  2. Tap cyan 10 in the second cell. Cyan ants use the same path and clear the bezel highlights. Leave one beat between blue and cyan so the antenna is mostly cleared before the bezel starts filling.

  3. Tap green 18 in the third cell. Green ants clear the bright-green vertical center strip. Leave one beat so the cyan bezel is at least half-cleared.

  4. Tap yellow 35 in the fourth cell. Yellow ants clear the outer frame. Leave one beat so the green strip is mostly cleared.

  5. Tap orange 42 in the fifth cell. Orange ants clear the side-panel accents. Leave one beat so the yellow frame is at least half-cleared.

  6. Tap source row 1 as each stack rises: yellow 40, green 35, blue 42, orange 45. Yellow finishes the frame, green clears the tree icon, blue finishes accent cells, orange finishes the panel accents.

  7. Tap source row 2 as each stack rises: gray 40, blue 40, yellow 40, orange 40. Gray clears shadow cells around the monitor. Brown refill waves finish the two side panels.

The level clears once the last cube routes off the board.

Colors: Blue, Cyan, Green, Yellow, Orange, Brown, Gray

Common Mistakes

Strategy

Is the Opening Order Fixed?

Yes. The required sequence is blue 3, cyan 10, green 18, yellow 35, orange 42. All five colors use the same dirt path, so tapping out of order blocks later ants from reaching their targets. Source rows must wait until the active row has fully drained.