Colony Flow Level 88 is an EP GARDEN crowned creature board where the red drips, red grid, black hat, and yellow trim all share one trail, creating a tight sequencing puzzle.
The key challenge is that the tiny red 5 drip opener must clear completely before you touch the black 30 hat wave in the active row, or the entire flow colapses. This walkthrough focuses on the clearest play-focused answers and practical mechanics you need to solve Level 88.
You’ll find the exact opener sequence, how to manage the shared trail without blocking yourself, and when to trigger each wave for a clean clear.
Colony Flow Level 88 Walkthrough
Colony Flow Level 88 is an EP GARDEN board where red drips, red grid, black hat, and yellow trim share a single dirt path. The red 5 opener must clear before the black 30 hat wave touches the active row, or later source waves will strand on unfinished cells.
How to Play Colony Flow Level 88 - Step-by-Step Solution
Start with the four active-row stacks. Clear the red route first, then release black, and only afterward open the source rows.
- Tap red 5 in active-row cell 1. Wait one beat until the lowest red drip cells begin clearing.
- Tap red 6 in cell 2. Let the shared trail clear for another beat.
- Tap red 22 in cell 3. This opens the solid red grid behind the crowned creature. Wait until the grid is at least half-cleared.
- Tap black 30 in cell 4. Black ants trace the hat, smile, and dark eye accents.
- When source row 1 rises, tap left to right: red 35, red 30, yellow 24, red 35. Leave one beat between waves.
- Clear source rows 2 and 3 from left to right, waiting for each row to finish before starting the next.
Do not allow blue 36 in source row 2, column 4 to rise before the red grid is at least half-cleared.
Colors in this level: Red, Black, Yellow, White, Blue
Common Mistakes
- Tapping black 30 before red 5, red 6, and red 22 have cleared the dirt path strands black ants on remaining hat cells and blocks the twelve red 35 source waves.
- Sending yellow 24 while red ants are still walking the path strands yellow ants on ear-accent cells and blocks yellow 35 in source row 2.
- Starting blue 36 before the red grid is half-cleared strands blue ants on border highlight cells.
Tips
- Treat the active row as the opener queue: red 5, red 6, red 22, then black 30. Red drips and red grid are the highest-traffic regions and must clear together before black or yellow waves enter.
- Keep source rows locked until the black 30 wave has begun clearing the hat.
- Save yellow 24 until black is established on the hat route. Yellow trim is the smallest accent region and premature clicks strandants on unfinished cells.
- Leave one beat between every wave so ants can enter and clear their first shared-path cells.
Related Games
- Colony Flow Level 48 Walkthrough — Offers another Colony Flow solution for players who want to continue practicing the ordered stack taps and color-routing decisions used in Level 88.
- Colony Flow Level 38 Walkthrough — Gives players a separate Colony Flow board to tackle after mastering Level 88’s careful wave sequencing and shared-path management.
- Colony Flow Level 30 Walkthrough — Provides an earlier Colony Flow walkthrough for readers looking to reinforce the game’s tap-order puzzle strategy before moving through later levels.
Why Hold the Black 30 Stack?
The black 30 stack in active-row cell 4 is the only wave that clears the black hat and smile. Those cells sit on top of the red grid, which must clear first. If black ants are sent before red 5, red 6, and red 22 have started clearing the red drips and grid, they stall on remaining hat cells, the twelve red 35 source waves cannot reach the rest of the red background, and late white face refills strand behind active red ants on the dirt path.



























































































