Colony Flow Level 13 is a solitaire puzzle where the first confirmed tap is the 23 black stack at the top-center of the play area.
This article walks through the clearest play-focused answers, useful mechanics, and practical details you need to solve the level. You’ll find step-by-step guidance on which stacks to clear first, how to manage the colony foundations, and where the solve path opens up.
The focus stays on concrete moves and decision points that matter most when you’re working through the full puzzle.
How to Solve Colony Flow! Level 13 — Full Walkthrough
Colony Flow Level 13 is a four-row tea-cup board where cyan cup body and handle, black navy outline, yellow-orange tea, small red tea bag string, and bulky grey base all share the same dirt path between two ant holes. The 22 cyan refill that rises into the top-center buffer slot is required to finish the cup body.
Tap the 23 black stack at the top-center.
Black ants clear the navy outline along the cup rim. Wait for the first black wave to clear the path before tapping cyan.
Tap the two 30 cyan stacks: left, then right.
These clear the cup body and handle. A 22 cyan stack rises into the now-empty top-center buffer slot.
Tap the 22 cyan refill as soon as it clears the buffer slot.
This refill completes the cup body. Do not fill that slot with yellow, orange, or red before the refill arrives.
Tap the three 30 yellow stacks: left second row, right second row, then third row.
Yellow clears the bright tea region and opens the path for orange and red.
Tap the 28 orange stack, then wait one beat before tapping the 39 red stack.
Orange layers brighter tea on top of yellow. Red and orange share the path, so let orange clear halfway before sending red.
Tap the 30 red stack in the third row after the first red wave clears.
Then tap the grey stacks as they become available: 24, 30, 30, 30.
Tap the surviving 1 cyan and 1 grey to clear the last outline cells.
The board clears once the final matching cube routes off.
Quick Tips for Colony Flow! Level 13
- Clear black first, then both30 cyan stacks, then the 22 cyan refill. Those two cyan waves plus the refill clear the cup body and handle.
- Send yellow, orange, and red in that order, with a beat between orange and red. Red ants share the dirt path with orange and yellow. A premature red tap stalls on remaining tea cells.
- Save grey stacks for final cleanup. They clear body cells, the small grey guard tile, and last outline cells.
Common Mistakes to Avoid
- Filling the top-center buffer slot before the 22 cyan refill arrives. Tapping yellow, orange, or red before the refill rises strands cyan on the right side of the cup.
- Firing the 39 red stack before orange half-clears the tea region. Red ants use the same path as orange and stall on remaining tea cells.
- Tapping both red stacks on the same beat. This crowds the path with back-to-back red waves and blocks grey stacks waiting to clear body cells.
Related Games
- Colony Flow 12 — Continue practicing Colony Flow’s color-stack routing and timing rules with the preceding level before tackling Level 13’s cyan refill buffer and shared-path sequencing.
What Makes Colony Flow 13 Different
Level 13 uses pixel-art completion instead of simple color clearing. Each color removes a different cup section: black handles the outline, cyan clears the cup body and handle, yellow and orange uncover the tea, red removes the tea-bag string, and grey clears the lower base.
The central mechanic is the 22 cyan refill that rises into the top-center buffer slot after the two 30 cyan stacks clear. That slot must stay empty until the refill appears. If another color occupies the route too early, the remaining cyan cells are stranded.
Orange and red require careful timing. Their shared dirt path means orange must move first, with a short pause before releasing red.



























































































