Colony Flow Level 64 Walkthrough guides you through one of the trickiest stages in this connection-based puzzle game, where you must link matching colored colonies across an increasingly complex grid.
Level 64 introduces tighter spaces, more colors, and overlapping flow paths that require careful planning to avoid dead ends. This walkthrough focuses on the core mechanics that make Level 64 challenging: identifying which colonies to connect first, managing limited grid space, and using corner routes to prevent flow blockages.
You’ll find the optimal connection sequence, visual cues for spoting mistakes early, and backup strategies when your initial approach doesn’t work—practical answers that help you complete the level without trial-and-error frustration.
Colony Flow Level 64 Walkthrough
Colony Flow Level 64 is a yellow-rabbit board where the yellow body, pink nose, green grass, and black pupil all share one route. The tiny yellow 7 opener must clear before the black 2 eye wave is sent. Tap the five active-row yellow stacks in this order: yellow 7 (cell 3), yellow 12 (cell 4), yellow 35 (cell 1), yellow 36 (cell 2), yellow 33 (cell 5). Leave one beat between taps so each wave enters the dirt path before the next starts. After the active row drains, work through source rows 1, 2, and 3 from left to right, keeping one beat between each stack. The board clears once all matching cubes route off and the level banner appears.
Opening Sequence
Start with the five-cell active row. Do not tap source-row stacks during this sequence.
- Tap yellow 7 in active-row cell 3. Wait until the lowest yellow body cells begin draining.
- Tap yellow 12 in active-row cell 4. Give it one beat to clear most of the lower body.
- Tap yellow 35 in active-row cell 1.
- After one beat, tap yellow 36 in cell 2.
- After another beat, tap yellow 33 in cell 5.
This order clears the rabbit’s left head, middle head, and right-side body without blocking the shared path.
Source Row 1
Tap in order:
- pink 34
- pink 35
- pink 35
- yellow 40
Keep one beat between each tap. Start pink 34 only when the yellow rabbit is at least half-cleared; otherwise, pink units clog the nose and tongue route.
Source Row 2
Tap in order:
- yellow 35
- yellow 40
- black 2
- yellow 40
The black 2 pupil wave must come after the rabbit head is mostly open. Sending it earlier blocks the route needed for later black refills.
Source Row 3
Tap in order as each stack rises into the active row:
- green 40
- pink 35
- yellow 40
- pink 40
Leave one beat between each wave so the body is mostly cleared before the grass starts clearing.
Late Refills
Tap the late pink, brown, green, black, and white refill waves as they rise into the empty white buffer pad in the active row. Brown ants clear the inner-ear shading and the two brown 67 blocks on the grass, white ants clear the white eye cell, and the last pink and yellow cleanup refills finish the rabbit silhouette.
Common Mistakes
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Sending black 2 early: Do not tap black 2 in source row 2, column 3 before the yellow 7, 12, 35, 36, and 33 sequence has cleared the rabbit perimeter. The pupil wave jams the head route and stalls on remaining pupil cells, blocking late black refills.
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Sending pink too soon: Hold pink 34 in source row 1, column 1 until yellow has cleared enough body space. Early pink waves stall around the nose and tongue and prevent the pink 35 stacks from finishing.
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Releasing green 40 before the body opens: Leave green 40 in source row 3, column 1 until the yellow body is at least half-cleared. An early green wave stalls on the grass strip and blocks later green refill waves.
Related Games
- Colony Flow Level 36 Walkthrough — Continue practicing Colony Flow’s color-wave timing and route-clearing strategy with another level-specific solution.
- Colony Flow Level 35 Walkthrough — Use this nearby walkthrough to apply the same careful stack order and buffer-management skills needed for Level 64.
Enjoy!



























































































