Colony Flow Level 70 Walkthrough guides you through one of the trickier puzzle stages in Colony Flow, where you’ll need to connect six colors—Green, Red, Blue, Yellow, White, and Black—without overlapping paths.
This walkthrough focuses on the most efficient solution path, highlighting which colors to place first and where the common mistakes happen.
Colony Flow Level 70 Walkthrough
Colony Flow Level 70 is a mushroom-hat-frog board where blue grid, red hat, green body, and white eyes share one dirt path. Clear the four blue active-row stacks before tapping any source-row stack or the red 62 hat wave. Leave one beat between taps so each wave drains before the next enters the route.
The board opens with blue 30, blue 30, blue 60, blue 60, and empty white buffer pad across the 5-cell active row. Below are four source rows with white 40, yellow 32, red 62, blue 50 in row 1; blue 116, yellow 32, blue 65, blue 30 in row 2; and blue 10, yellow 53, red 40, blue 55 in row 3.
How to Play Colony Flow Level 70 - Full Solution
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Tap blue 30 in active-row cell 1. Blue ants walk the dirt path to the light-blue grid background along the bottom edge and start clearing the lowest cells.
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Tap blue 30 in cell 2. Wait one beat so the bottom background is mostly cleared before the next wave enters.
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Tap blue 60 in cell 3. This wave clears blue flower and vine accents along the left edge. Wait one beat so the background is at least half-cleared before flower accents start draining.
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Tap blue 60 in cell 4. Blue ants continue clearing flower accents and reach the bottom vine cells. Wait one beat so left flowers are mostly cleared before bottom vines start draining.
Do not tap the white buffer pad, white 40, red 62, or any source-row stack yet.
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Tap source row 1 left to right as each stack rises into the active row: white 40, yellow 32, red 62, blue 50. White ants clear eye cells, yellow ants clear star decorations, red ants start clearing the mushroom hat, and blue ants finish background cells. Leave one beat between waves so the blue background is at least half-cleared before the red hat enters.
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Tap source row 2 left to right: blue 116, yellow 32, blue 65, blue 30. Blue ants clear remaining flower and vine accents. Yellow ants clear remaining stars. Leave one beat between waves so the red hat is mostly cleared before late blue accents start draining.
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Tap source row 3 left to right: blue 10, yellow 53, red 40, blue 55. Red ants clear remaining hat cells and white polka dots. Yellow ants clear last stars. Blue ants finish the grid background. Leave one beat between waves so the hat is mostly cleared before late red accents start draining.
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Tap late green refills to flood the green head and body. Tap black refills to clear black pupils. Drain remaining white, yellow, and blue cleanup waves. The board clears when the last cube routes off and the level banner appears.
Common Mistakes to Avoid
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Firing red 62 before the four blue active-row waves drain. This sends red ants across unfinished blue background, stalling them on remaining hat cells and blocking the red 40 cleanup wave in source row 3.
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Tapping white 40 while blue ants are still on the dirt path. This strands white ants on remaining eye cells and blocks late white refills that need to clear white polka dots on the mushroom hat.
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Releasing yellow 32 before the blue background is half-cleared. This strands yellow ants on remaining star cells and blocks the yellow 53 cleanup wave in source row 3.
Tips for Level 70
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Tap blue 30, blue 30, blue 60, blue 60 in strict left-to-right order before touching white 40, red 62, or any source-row stack. The blue grid and blue flower accents are the highest-traffic regions and must clear together before red hat, white eyes, or green body enter the dirt path.
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Treat active row as the opener queue and the 4×4 source grid as supply. Drain all four blue active-row stacks first, then walk source row 1 left to right, then rows 2 and 3.
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Save red 62 and white 40 for mid-game. The red mushroom hat and white eyes are timing-sensitive. A premature red or white tap strands ants on remaining targets and blocks late green and black refills.
Related Games
- Colony Flow Level 62 Walkthrough — Continue with another late-game Colony Flow puzzle that likely demands similarly careful wave sequencing and color-route management.
- Colony Flow Level 60 Walkthrough — Review this nearby high-level walkthrough for more advanced active-row timing and source-stack ordering strategies.
Enjoy!



























































































