Colony Flow Level 168 Walkthrough - Clear the Yellow Bee with Perfect Timing

Colony Flow Level 168 Walkthrough - Clear the Yellow Bee with Perfect Timing video preview

Colony Flow Level Walkthroughs & Video Solutions

Browse published walkthroughs by level range, then open the video route when a cube sequence needs a closer look.

Level 1Colony Flow Level 1 Walkthrough

Colony Flow Level 1 Walkthrough

Level 2Colony Flow Level 2 Walkthrough

Colony Flow Level 2 Walkthrough

Level 3Colony Flow Level 3 Walkthrough

Colony Flow Level 3 Walkthrough

Level 4Colony Flow Level 4 Walkthrough

Colony Flow Level 4 Walkthrough

Level 5Colony Flow Level 5 Walkthrough

Colony Flow Level 5 Walkthrough

Level 6Colony Flow Level 6 Walkthrough

Colony Flow Level 6 Walkthrough

Level 7Colony Flow Level 7 Walkthrough

Colony Flow Level 7 Walkthrough

Level 8Colony Flow Level 8 Walkthrough

Colony Flow Level 8 Walkthrough

Level 9Colony Flow Level 9 Walkthrough

Colony Flow Level 9 Walkthrough

Level 10Colony Flow Level 10 Walkthrough

Colony Flow Level 10 Walkthrough

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Colony Flow Level 168 Walkthrough clears a yellow bee suspended over a blue sky using a specific color sequence.

The solution starts with blue moves (38 and 34) and black moves (38 and 40) to open the dark ground route, then uses white, yellow, and green groups to remove the suspended bee and its final border pixels.

Colony Flow Level 168 Walkthrough

Colony Flow Level 168 clears a yellow bee over a blue sky. Blue 38 and 34 plus black 38 and 40 open the dark ground route first, after which white, yellow, and green groups remove the suspended bee, wings, and flower. The key is timing: send the outer blue and black routes before releasing the bee groups, or the lower path clogs the central hole.

How to Play Colony Flow Level 180 - Step-by-Step Solution

  1. Open the perimeter route. Tap blue 38, blue 34, black 38, then black 40. These streams clear the blue sky border and dark ground beneath the bee through the mid-30s, then into the high-20s.

  2. Wait through the crowded beat. Keep white 30 and yellow 30 closed while the first streams cross the central hole. Wait until blue counters drop to roughly 9/5 and dark counters fall to 12/15. Keep at least one white buffer pad available.

  3. Clear the exposed middle layer. Tap blue 40, then green 12. Let the small green flower and ground pieces reach the hole before adding the bee body.

  4. Release the bee and wing pieces. Open yellow 30 only after blue ants clear the approach below the bee. Use white 30 for the pale wing pixels, dark stripe blocks, and left flower. Pause whenever the lower edge fills with blue ants. Save one buffer pad for isolated white wing fragments.

  5. Route the remaining groups. Continue through the visible blue 34/40 and yellow 30/18 groups. The picture reduces to a few top-edge blue pixels, a small yellow patch, and dark squares.

  6. Finish every tail group. The board can look complete before it is. Wait for the final blue 2 and dark 1/single-square groups to leave the top-right and bottom perimeter before Victory.

Colors in this level: White, Blue, Black, Yellow, Green

Common Mistakes to Avoid

Quick Tips

Why does Level 168 require the blue-black opener?

Blue 38 and 34 open the long blue sky route around the bee. Black 38 and 40 then clear the dark ground without white and yellow stacks competing for the same hole. Releasing white or yellow first fills the narrow lower edge before the perimeter route opens, forcing a restart.