Colony Flow Level 44 Walkthrough guides you through one of the game’s most challenging puzzle stages, where you must connect matching colors across the grid while filling every cell.
This level introduces tighter constraints and overlapping paths that require careful planning before your first move. The walkthrough breaks down the optimal solve sequence step-by-step, showing you which color flows to establish first and how to avoid common dead-ends that force restarts.
You’ll learn the specific path order that clears all cells without blocking yourself, plus backup strategies if you need to adjust mid-solve.
Colony Flow Level 44 Walkthrough
Colony Flow Level 44 is a pupy pixel-art board where green grass, a brown dog body, a blue vest, and small dark facial accents share one ant hole.
Green, dark green, brown, and blue ants all travel through the same dirt path, so the solution relies on timed releases rather than color matching alone. The five-cell active row holds your opening queue: green 9, dark green 21, green 24, green 29, and green 38.
Drain these stacks first with one-beat spacing, then tap the brown supply in source row 1, followed by source row 2’s green and blue stacks. Late refills should be tapped only after they rise into emptied active-row slots.
How to Solve Colony Flow! Level 44 — Full Solution
- Tap green 9 in the far-left active-row cell. Let this wave begin clearing the bright-green grass along the puppy’s lower edge, then wait one beat.
- Tap dark green 21 in the second active-row cell. This wave clears the small dark-green eye and nose accents. Dark green should follow the first green wave, not lead it, since green opens the shared route.
- Clear the remaining active-row stacks from left to right: green 24, green 29, then green 38. Leave one beat between each tap so green background waves don’t clog the dirt path.
- Wait for the five opening waves to leave the path. Do not release brown or blue stacks while ants are still moving through the shared route.
- Tap the four brown 35 stacks in source row 1, moving left to right. Pause one beat after each. These waves clear the puppy’s body, ears, tail, and brown outline.
- Tap source row 2 in order: green 36, green 40, green 35, then blue 8. The final green stacks remove leftover field tiles, while blue 8 clears the vest.
- As late refills rise into emptied active-row spaces, tap them individually. Drain dark green, brown, blue, and final green refills only after the previous wave has cleared the shared path.
Common Mistakes to Avoid
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Firing brown 35 stacks before the first three green and dark green waves have cleared the perimeter. Brown ants will stall on remaining grass cells, blocking late brown refills that need to reach the rest of the dog body.
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Tapping blue 8 while green ants are still walking the dirt path. Blue ants strand on remaining vest cells and block the late blue refill.
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Tapping dark green 21 before green 9 has started clearing the background. Dark green ants stall on remaining grass, blocking the late dark green refill that clears the rest of the eye and nose accents.
Quick Tips for Colony Flow! Level 44
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Use the active row as the opening queue. Begin with green 9, then dark green 21, followed by the remaining green stacks. Level 44 starts with no empty buffer slots, so clearing these spaces is necessary for late refills.
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Keep one-beat spacing. The board is difficult because all colors share one route, not because of color matching. A brief delay between taps prevents waves from stalling behind one another.
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Do not send brown early. The four brown 35 stacks are supply, not openers. Releasing them before green perimeter traffic has cleared blocks later brown waves from reaching remaining dog-body tiles.
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Delay blue 8. Blue clears only a small vest region, but it uses the same path as larger green and brown waves. Keep it last in source row 2.
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Treat dark green as timing-sensitive. The eye and nose wave should start after the first green wave has begun clearing the grass. Sending dark green first creates the level’s earliest bottleneck.
Related Games
- Colony Flow Level 38 Walkthrough — This later-level guide is a useful follow-up for players who want more practice managing dense ant-stack queues and timed color releases after Level 44.
- Colony Flow Level 34 Walkthrough — Level 34 offers another mid-to-late-game routing puzzle for readers refining the wait-between-waves timing needed to keep shared paths clear.
Board Layout and Colors
Level 44 uses a large puppy pixel-art board with four colors. Green clears the surrounding grass field, brown clears the puppy body and outline, blue removes the vest, and dark green handles the eye and nose accents. Every matching tile must be consumed.
The opening active row contains green 9, dark green 21, green 24, green 29, and green 38. Below it, source row 1 contains four brown 35 stacks. Source row 2 contains green 36, green 40, green 35, and blue 8. These lower stacks should be treated as delayed supply—safest once the active row has been emptied and can accept incoming refill stacks.
The main mechanic is the one shared dirt path from the ant hole to the artwork. Since every color must travel through that route, the order of the first five active-row stacks matters more than simply choosing matching colors.



























































































